But I'd have to fire up my game again and really dig in to come up with a useful explanation. Also, when you beat the game you can save and continue playing a new game with your old weapons and stats and keep trying to make better and better stuff! You can't get 100% of the map on the first run through, either, you have to play it again.įrom what I remember, I usually have a silver weapon for evil/undead/ghost, hagane for human/beast/dragon and a crossbow for beasts. It's truly worth it to invest in a guide if you want to get into weapon crafting, and you can make some sweet stuff that totally beats what you pick up in the game. Again, a guide will help you with that, or you can experiment on your own. So you want to focus on having about 4 weapons, each specialized to two-three classes/affinities that don't conflict with each other. You want to combine materials until you get the strongest material against each type of enemy - for which I suggest consulting a guide.Įach affinity or class has an opposite, so if you raise one (such as beast) then another will go down (such as evil. Also, the publisher put the weapons combinations tables at their website instead of in the book, which Brady has a bad habit of doing. I guess the basics are that each workshop limits what items you can combine, and you discover better workshops with more options as you progress through the game. I suggest this: It gives a great breakdown of stats and items.
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